Those classes taught him how to carefully reflect on ideas before starting design work, and then, after the design is finished, to include time for careful analysis and reworking.įor the OceanGate project, that meant the team started by building simple objects, just to see how they appeared in the virtual underwater environment. The knowledge the students already had from their time in the iSchool also helped them pull the project together.īarkovics said two classes were particularly helpful: Design Thinking and User Experience / Information Architecture. They tend to form little micro companies.” “They have to think of all the elements: Design, marketing, script, filming, uploading. “When they take on a customer like this, they have to think holistically,” he said. He says the collaborative, immersive abilities of VR make it easy for teams to create a project quickly.Īdditionally, by working with a real-world customer, students gained valuable skills, Hinrichs said. Hinrichs was impressed, but not surprised, by how quickly the students brought the project together. The project was well received by OceanGate and fellow students. In about two weeks, the students had created a virtual submersible that could navigate the virtual oceans, making a user feel like they were exploring Puget Sound. The students then created a 3-D model of the sub using Maya, 3-D animation software, and exported it into Second Life. The students visited Cyclops and documented it carefully. Mano Barkovicsīarkovics and his team wanted to see what they could do with a VR submersible. To conclude the class, students tackle a real-world project. Barkovics and his team found a particularly intriguing challenge with OceanGate, a company based in Everett, Washington, that has created a small ocean submersible called Cyclops. He enjoyed it so much, and has such an aptitude for the skills needed, that he now helps teach the VR class as a teaching assistant to Hinrichs. “It gave me a passion that has turned into a hobby and into my life’s work.” “I learned how much I loved VR in that class,” Barkovics said. The class is conducted entirely in the virtual world, using the Second Life platform. That all changed with a class at the University of Washington’s iSchool and a project to create a virtual reality underwater submersible.īarkovics, who intends to major in Informatics, took INFO 466 with Lecturer Ran Hinrichs. He thought it was interesting, sure, but didn’t believe in its ability to truly immerse a person in a virtual world. We also provide facilities for user to post and attaché Flickr photoset on any of the posting on iSchool Portal.A little more than a year ago, Mano Barkovics didn’t know much about virtual reality. Schools can upload their audio and Video content to the site to provide online streaming viewing for school visitors.Īll iSchool Portal contents are RSS feed ready. We provide a podcast capabilities for school to upload various audio and video contents to the iSchool Portal site, for users to subscribe. Schools can post their various news items like school school news, announcements, events, achievements and messages from the Principal and Teachers.Īll various school co-curriculum activities can be created with this module, categorized into Sports, Clubs & Societies and Uniform Groups. Schools can manage the basic School Information like vision, missions, logo, songs, location, etc. This module provide the much required users account management, integrated with Google Apps, where you can actually assignment various roles to your end-users to access the Portal. The iSchool Portal is part of Perridot’s iSchool Suite of products, a Content Management System implemented with many of the Web 2.0 components, it was an upgrade to an earlier version which provide a dynamic web site CMS.Īmong many of the iSchool Portal functionalities are:
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